An incremental/clicker game.
Players buy upgrades to receive more currency per click and increase coins per second. Currency is also obtained when the game is turned off, comparing the date from the last session to the current one. There are also achievements and two mini-games. For participating in these mini-games, users are rewarded with a special currency that acts as a multiplier of the base currency per click and currency per second. The upgrade costs gradually increase until the user has to perform an "prestige" which resets all unlocked upgrades and base currency to zero, but rewards another special currency which also acts as a revenue multiplier. Users can also buy items with this currency.
A new addition is the "Army" tab, where you can recruit soldiers, expand military buildings, send them on expeditions.
A simple solitaire game without any unnecessary additions/distractions.
Idle/Clicker game made with Unity.
Solitaire, but as simple as possible. Made with Unity.
Benchmarked Unity, Unreal Engine, Godot and Flax as part of my master's thesis.
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Test of the lighting system and attempt to create the best Cornell box possible.
Music player in most popular and less popular formats (.mp3, .ogg, .wav, .aif, .mod, .xm and others).
A simple clone of the arkanoid game.
My first project, made with the official Unity tutorial. Additionally, extended with scoring, the ability to collect coins and the enemy.
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Script for downloading data on the number of COVID-19 infections in .json format, using the free API (covid19api.com). Created in Python.
Tic-tac-toe game created in Android Studio (Java) as part of a group project at the university. Multiplayer gameplay based on Firebase.
AI Website Creator